Pages: [1] 2 |
1. Active repping needs a complete rework. - in Player Features and Ideas Discussion [original thread]
all active tanking needs an overhaul. active shield is just as bad, passive/buffer tanking is TOO good. i doubt much will be done, they can't even add a simple missing bonus to AFs so this is well beyond CCPs ability.
- by Ryusoath Orillian - at 2010.01.02 17:52:00
|
2. Star Trek Online: WAKE UP CCP - in Player Features and Ideas Discussion [original thread]
sto is yet another pve mmo that will no doubt have risk free win-win pvp tacked on at some point. i urge you op, to migrate to it, you don't seem to get this game at all.
- by Ryusoath Orillian - at 2009.11.21 12:44:00
|
3. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
no
- by Ryusoath Orillian - at 2009.05.05 06:25:00
|
4. T2 Tier 2 Battlecruisers - in Player Features and Ideas Discussion [original thread]
mini carrier ? never gonna happen. i would like to see an exploration based t2 BC, bonus to probes and bonuses to tank/gank so you can find and complete most highsec/losec sites with one ship instead of switching back and forth from probing ship ...
- by Ryusoath Orillian - at 2009.05.05 06:24:00
|
5. BPO damage lottery...let loose the evil hand of fate. - in Player Features and Ideas Discussion [original thread]
Originally by: Sturdy Girl Why not just calculate an average of how much a T2 BPO would sell for in comparisson to an invented T2 BPC (and call it X). Then replace all T2 BPOs with X T2 BPCs of equivalent ME and PE as the BPOs. lets...
- by Ryusoath Orillian - at 2009.04.27 15:26:00
|
6. stable tanking window>odd description just read - in Player Features and Ideas Discussion [original thread]
and how exactly would you calculate that ?
- by Ryusoath Orillian - at 2009.04.22 03:40:00
|
7. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
large projectiles need work t2 ammo should have its penalties removed. blasters.you know. L4 missions are fine, its the other money making stuff thats not as good as it should be. lowsec ratting should be more profitable than than hisec mission r...
- by Ryusoath Orillian - at 2009.04.18 11:26:00
|
8. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1, too much of the mineral supply comes from loot drops. also dropped t1 meta loot makes a lot of t1 player made modules pointless. i would massively reduce the drop rate, remove meta 0(t1) modules from all npcs, remove ammo from all npcs, remov...
- by Ryusoath Orillian - at 2009.04.17 12:03:00
|
9. Battle-Recorder & Battle-Player + Eve O's in-game fight record tool - in Player Features and Ideas Discussion [original thread]
Edited by: Ryusoath Orillian on 31/03/2009 09:33:35 no reason technically that ccp can't do this, and as its client side no reason for lag to be an issue. the only reason it won't happen is CCP taking the time and effort to code such a tool, a...
- by Ryusoath Orillian - at 2009.03.31 09:32:00
|
10. Please, Please give wormholes their own filter type to scan for. - in Player Features and Ideas Discussion [original thread]
Originally by: Gamer4liff I just want to find specialty sites and combat sites, as common as wormholes are I'd just use one of the ones I found earlier. It's kind of annoying to scan down something unknown and just have it be yet another w...
- by Ryusoath Orillian - at 2009.03.16 01:04:00
|
11. Balancing the Skill Queue with Utility - in Player Features and Ideas Discussion [original thread]
i wish it lasted forever. no time limit on length. no gameplay problem with this, account still has to be paid for this to happen, but i understand why they don't want peoples money....no wait... wat? the excuse is stupid, encourages people t...
- by Ryusoath Orillian - at 2009.03.12 20:25:00
|
12. "Blending" EVE - PvP, PvE and the background - in Player Features and Ideas Discussion [original thread]
if PVE were taken out where would isk come from ?
- by Ryusoath Orillian - at 2008.07.03 21:28:00
|
13. Broken UI - mouse click madness - in Player Features and Ideas Discussion [original thread]
point taken on the looting,but targeting ? it seems its the easiest thing in the game, crtl+click in overview, or did you not know that ? i can't see how that could be made simpler, maybe the game reads your mind and targets what you think ?
- by Ryusoath Orillian - at 2008.07.02 06:47:00
|
14. Change to overload mechanic - in Player Features and Ideas Discussion [original thread]
i understand what you mean completely, but the point is, that overloading that t1 MWD could be worth it, as if its destroyed its no big loss, but overloading that gistii Atype 10mn MWD might be a little too risky, unless your life is on the line. ...
- by Ryusoath Orillian - at 2008.06.30 04:00:00
|
15. Change to overload mechanic - in Player Features and Ideas Discussion [original thread]
1 . massively increase the HP of all modules. 2 . introduce a set of skills for overloading different module types, that give boosts (Shield overloading/armor overloading/turret overloading/etc) 3 . make it so that modules that reach 0 HP are d...
- by Ryusoath Orillian - at 2008.06.29 23:04:00
|
16. The UI. - in Player Features and Ideas Discussion [original thread]
Originally by: Cap Karrigan @Night - There is a difference between complicated and efficient. There is also a difference between easy and efficient. You can have the most complicated display possible and still be efficient with the layou...
- by Ryusoath Orillian - at 2007.12.26 21:58:00
|
17. The UI. - in Player Features and Ideas Discussion [original thread]
shameless bump.
- by Ryusoath Orillian - at 2007.12.26 20:07:00
|
18. The UI. - in Player Features and Ideas Discussion [original thread]
Originally by: Pedrunn I like the UI round! exactly why i would not want to change it completely , just have the option to change it.
- by Ryusoath Orillian - at 2007.12.25 21:28:00
|
19. The UI. - in Player Features and Ideas Discussion [original thread]
Reserved.
- by Ryusoath Orillian - at 2007.12.25 20:57:00
|
20. The UI. - in Player Features and Ideas Discussion [original thread]
Edited by: Ryusoath Orillian on 25/12/2007 21:00:43 Edited by: Ryusoath Orillian on 25/12/2007 20:59:43 Part 2 : Modules. Sometimes its hard to even tell if a module is active. The modules take up a lot of space and a lot of it is empt...
- by Ryusoath Orillian - at 2007.12.25 20:56:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |